
Exam 70-536 - Input/Output
Chapter two of my 70-536 study: files and folders, streams, readers and writers, compression and isolated storage.

Exam 70-536 Study Notes
My study notes for Microsoft exam 70-536: .NET types, collections, generics, I/O, serialization and more, with C# examples.

Starting Exam 70-536 Study
After a burnout, I'm putting my own project on hold to study for Microsoft exam 70-536.

Design Patterns - Proxy Pattern
The Proxy Pattern, and the last article in the design patterns series, now that I've finished reading Head First Design Patterns.

Design Patterns - State Pattern
The State Pattern: replacing an enum and its switch statements with a class per state, so a game unit acts differently when it's alive or dead.

Design Patterns - Composite Pattern
The Composite Pattern: tactical moves made of submoves, as a tree that the game treats as a single move.

Design Patterns - Iterator Pattern
The Iterator Pattern: one loop over two factions' orders, whether they're stored in a List or an array, and then the same with IEnumerable.

Added OpenSearch!
Following Scott Hanselman's post, this blog now supports OpenSearch, so you can search it straight from the Firefox or IE7 search box.

Design Patterns - Template Method Pattern
The Template Method Pattern: a base renderer that fixes the drawing order, while the 2D and 3D renderers fill in each step.
