Game Programming: AI pathfinding
The session builds a pathfinder and explains why a binary heap is the right data structure for its open list. I made it for a game-themed day for students organised by Microsoft. The inspiration came from Patrick Lester’s A* tutorial.
The two posts behind it: A* algorithm and Binary heaps.
Given at
- February 2005: Hogeschool Antwerpen
Files
- Slides (PowerPoint) (738 KB)
- Demo application (PathViewer) (119 KB)
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